
AddCSLuaFile("cl_init.lua")
AddCSLuaFile("shared.lua")
resource.AddFile( "materials/vgui/entities/prop_Tune_down_tool.vtf" )
resource.AddFile( "materials/vgui/entities/prop_Tune_down_tool.vmt" )
include('shared.lua')

------------------------------------VARIABLES END
function ENT:SpawnFunction( ply, tr )
   
 	if ( !tr.Hit ) then return end 
 	 
 	local SpawnPos = tr.HitPos + tr.HitNormal * 10 
 	 
 	local ent = ents.Create( "prop_physics" )
	ent:SetModel("models/props_c17/TrapPropeller_Lever.mdl")
	ent:SetPos( SpawnPos ) 
 	ent:Spawn()
 	ent:Activate() 
 	 
	return ent 
 	 
end
